The Use of 3D Printing and ICT in the Designing of Didactic Strategies to Foster Creative Thinking
Abstract
:1. Introduction
- Trial-and-error approach: Initial ideas can be evaluated, adjusted, and improved based on the results obtained. This process allows students to explore various perspectives and alternatives without fear of making mistakes, which is fundamental for creativity.
- Constant feedback: Through iteration, it is possible to receive feedback on ideas, enabling students to identify areas for improvement and consider new concept combinations. This feedback cycle can inspire new connections and foster deeper and more divergent thinking.
- The exploration of innovative combinations: Iteration allows for experimentation with different combinations of ideas and concepts, which is essential for creativity. By repeating and refining their approach, students can discover new ways to merge ideas that initially seemed unrelated.
- The enhancement of cognitive flexibility: The iterative process helps develop cognitive flexibility, which is fundamental for generating innovative ideas in changing contexts.
- The development of an open mindset: Iteration encourages an open mindset toward change and the evolution of ideas. By accepting that initial solutions are not definitive and that there is always room for adjustment and refinement, students can unlock their creativity and feel more motivated to experiment.
- Incorporating multimedia elements: Using videos, animations, and audio in instructional sequences can make learning more engaging and help stimulate students’ imagination.
- Interactive activities: Implementing hands-on activities involving multimedia platforms allows students to actively participate in the learning process, fostering collaboration and creative expression.
- Collaboration: Encouraging group work using multimedia tools helps students exchange ideas, reflect on different perspectives, and collectively develop innovative solutions.
2. Related Work
2.1. The Development of Creative Thinking
2.2. Managing Creativity and Iteration
2.3. Three-Dimensional Printing as Support for the Iterative Process
2.4. Research Question
3. Materials and Methods
3.1. Participants
3.2. Procedure
3.2.1. Stage 1: Before the Didactic Intervention (January 2023–December 2023)
3.2.2. Stage 2: During the Intervention (January 2024–March 2024)
3.2.3. Stage 3: After the Intervention (April 2024–June 2024)
3.3. Data Collection and Analysis
4. Results
Activities and Participation in the Classroom
5. Discussion
5.1. Three-Dimensional Printing and Iteration
5.2. Future Projects for Developing Creative Skills with 3D Printing
5.3. Relevance, Limitations, and Future Directions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Stage | No. of Students | Steps | Duration | Location |
---|---|---|---|---|
Population Analysis | 30 | Observation | 3 creativity sessions | Classroom |
Pilot | 7 | Creation of CHAEA via Google Forms | N/A | Online |
Design of the Discord platform server | N/A | N/A | ||
1st sketching exercise per session | 3 creativity sessions | Classroom | ||
Didactic Intervention | 21 | CHAEA application | N/A | Online |
Pre-Test Torrance application | Session A | Classroom | ||
Sketches | 7 weeks | Classroom | ||
Weekly activity | 7 weeks | ICT | ||
Use of platforms for evidence | 7 weeks | Classroom/ICT | ||
Post-Test Torrance application | Session B | Classroom |
2024 Month | January | February | March | April | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Week | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 |
Torrance Test Submission | ✓ | ||||||||||||||||
CHAEA Application | ✓ | ||||||||||||||||
Torrance Test (PRE) Application | ✓ | ||||||||||||||||
Torrance Exercise Application | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||
Weekly Activities | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||
Use of Discord for Evidence and Feedback | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||
Torrance Test (POST) Application | ✓ | ||||||||||||||||
Submission and Receipt of TTCT Analysis Results | ✓ | ✓ | ✓ | ✓ |
Week | Strategy | Activity | Description | Competency |
---|---|---|---|---|
1 | Iteration | Quick Sketching Use of ICT | Develop unique ideas with concrete and executable details | Fluency, Elaboration, Originality |
2 | Iteration Use of ICT | Quick Sketching | Work on the ability to consider different perspectives and approaches | Fluency, Flexibility, Openness to experience |
3 | Iteration | Quick Sketching | Suggest design options based on a real need | Fluency, Originality, Problem solving |
4 | Iteration Use of ICT | Quick Sketching | Clearly interpret proposed requirements | Fluency, Collaboration, Creative communication |
5 | Iteration | Quick Sketching | Consider innovative questions to seek creative answers | Fluency, Curiosity, Openness to experience |
6 | Iteration Use of ICT | Quick Sketching | Adjust and improve based on received feedback | Fluency, Curiosity, Automation |
7 | Iteration | Quick Sketching | Deepen planning and execution while adapting to changes | Fluency, Flexibility, Elaboration, Automation |
N | Mean | Median | SD | Minimum | Maximum | Percentiles | |||
---|---|---|---|---|---|---|---|---|---|
25th | 50th | 75th | |||||||
Originality A (pre-test) | 18 | 17.1 | 16.0 | 7.75 | 7 | 33 | 13.0 | 16.0 | 21.0 |
Originality B (post-test) | 19 | 17.9 | 18.0 | 5.70 | 6 | 35 | 16.0 | 18.0 | 20.0 |
Intervention | Categories | Section | Code | Mentions |
---|---|---|---|---|
Session 1 to 3 | Creativity Sketching Iteration | Daily evidence Weekly activities ICT for creative thinking | Repetitive exercises Develop detailed ideas Express ideas effectively | 13 8 4 |
Session 4 to 7 | Creativity Sketching Iteration | Daily evidence Weekly activities ICT for creative thinking | Interesting exercises Ability to express ideas Developing different perspectives/approaches | 11 10 10 |
Section | Categories | Mentions |
---|---|---|
Daily Evidence | Iteration/Activities | 13 |
Weekly Activities | Sketching/Ideas | 11 |
Creative Thinking | Creativity/Resources | 10 |
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Cabrera-Frías, L.; Córdova-Esparza, D.-M.; Romero-González, J.-A.; García-Ramírez, T.; López-Martínez, R.-E.; Terven, J.; Rodríguez-Peña, J.-J. The Use of 3D Printing and ICT in the Designing of Didactic Strategies to Foster Creative Thinking. Multimodal Technol. Interact. 2025, 9, 35. https://doi.org/10.3390/mti9040035
Cabrera-Frías L, Córdova-Esparza D-M, Romero-González J-A, García-Ramírez T, López-Martínez R-E, Terven J, Rodríguez-Peña J-J. The Use of 3D Printing and ICT in the Designing of Didactic Strategies to Foster Creative Thinking. Multimodal Technologies and Interaction. 2025; 9(4):35. https://doi.org/10.3390/mti9040035
Chicago/Turabian StyleCabrera-Frías, Lorena, Diana-Margarita Córdova-Esparza, Julio-Alejandro Romero-González, Teresa García-Ramírez, Rocio-Edith López-Martínez, Juan Terven, and Juan-José Rodríguez-Peña. 2025. "The Use of 3D Printing and ICT in the Designing of Didactic Strategies to Foster Creative Thinking" Multimodal Technologies and Interaction 9, no. 4: 35. https://doi.org/10.3390/mti9040035
APA StyleCabrera-Frías, L., Córdova-Esparza, D.-M., Romero-González, J.-A., García-Ramírez, T., López-Martínez, R.-E., Terven, J., & Rodríguez-Peña, J.-J. (2025). The Use of 3D Printing and ICT in the Designing of Didactic Strategies to Foster Creative Thinking. Multimodal Technologies and Interaction, 9(4), 35. https://doi.org/10.3390/mti9040035